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Wildcat Gold - The Optical BBS
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Wildcat Gold - The Optical BBS (The Golden ROM Series)(Volume 4 Number 1)(The Digital Publishing Company)(1992).ISO
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gwteam.doc
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1990-09-23
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GLOBAL WAR
Copyright 1989, 1990 Joel Bergen
ProVision BBS: (206) 353-6966
SPECIAL RULES FOR TEAM PLAY
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Team games are the same as normal games with the following exceptions:
1. Team games will always consist of 3 teams with 2 players on each team.
2. You may deploy armies on your partner's countries in addition to your own.
3. You will not be allowed to attack your partner.
4. When you have finished attacking, you may choose any one, and only one,
of the following three fortification moves if One Fortification is in
effect. If Unlimited Fortifications are in effect, you may perform
an unlimited number of any of the following fortification moves:
1. If desired, you may Fortify (move) any number of armies from one of
your countries to any one adjacent country which you or your parner
occupies. If you fortify to one of your partner's countries, those
armies then belong to your partner. You must leave at least 1 army
behind.
2. If desired, you may Exchange one of your countries with one of your
partner's countries provided the two countries are adjacent. The
armies on the two countries are exchanged along with the ownership.
Example:
Before the exchange:
You occupy Alaska with 2 armies
Your partner occupies Kamchatka with 7 armies
After the exchange
You occupy Kamchatka with 2 armies
Your partner occupies Alaska with 7 armies
3. If desired, you may Give one of your countries, along with whatever
armies are on it, to your partner. This move may not be used to bring
your dead partner back to life, nor can you give your last country to
your partner, thus killing yourself. The Sysop may have placed a
limit on the number of countries you can give to your partner. Use
the S:how Player Info command to see what the limit is.
5. To collect a continent bonus, one partner must occupy the entire continent.
No bonus will be awarded if both partners occupy a continent.
6. If your partner does not take his turn in over a certain number of days
(to be determined by the Sysop) you will be allowed to take your partner's
turn for him.
7. The game ends when one player, or one team, occupies all the countries on
the globe. If only 1 partner survives to the end of the game, that player
receives a promotion. If both partners survive to the end of the game,
both partners will receive a promotion.